Deities of Note
Boccob, the Uncaring: Perhaps the most powerful and feared god of the Havack pantheon. Boccob is the most powerful god of magic. Some might even say that he is the source of all magic. He doesn’t, however, care about mortal affairs. If he chooses to go against a wizard, there is no appeal process. Only failure. At least devils give you some sign that the deal’s gone sour.
Havack: The imperial god of the kingdom and the god most commonly worshiped throughout the empire of Havack. Generally, he is worshiped as the god of those who call the surface world their home. Sometimes, he is thought of as the father of humanity. Other times, he is seen as a war god. Most commonly, he is worshiped as the god who watches over the houses. Asmodeus is often seen as Havack’s father.
Cthonia: Lesser goddess of darkness. Cthonia is neutral. Her followers are devoted to lives of darkness believing that the geography of the world changes in the dark. Many of her followers become nocturnal to prove their faith.
Asmodeus: evil, greater god of tyranny and domination. Asmodeus is the king of the devils and is responsible for bringing about the rebellion of the gods against the primordials.
Bane: evil, greater god of war and conquest. Bane is a ravaging barbarian set on destruction and the horrors of war. He is worshiped by warlords and humanoid warriors.
Nurgle: chaotic evil, greater god of plagues. Sometimes believed to be the eldest of the Gods, sometimes believed to be a Primordial, Nurgle is extremely powerful and has great influence over nature. He is rarely worshiped except in times of plague. His followers, the Plague Priests, are believed to be immortal, though their existence is a constant curse because of their diseases.
Gruumsh: chaotic evil, greater god of destruction and genocide. Though primarily worshiped by Orcs, Gruumsh is actually the lord of genocide. Anyone set on the destruction of an entire species worships Gruumsh inherently. Gruumsh is depicted as one eyed.
Demogorgon: chaotic evil, greater god (demon) of meaningless tragedy. Demogorgon revels in unreasonable pain. He causes suffering even to himself (his two heads work against each other). Misfortune is Demogorgon’s bread and butter. His worshipers cause it with abandon.
Orcus: chaotic evil, greater god (demon) of undeath. Orcus hates the living. Think “Evil Dead.” He is less a god of undeath and more a god of wiping out all life in the world. That being said, he is constantly surrounded by undeath and his power causes the dead to rise from their graves (too slaughter the living).
Tiamet: evil, greater goddess of wealth, greed, and envy. Tiamet is the queen of dragons. She is worshipped by dragons and, according to legend, all chromatic dragons spend their formative years in the hellish realm of Tiamet. Those who want wealth, other people’s, worship Tiamet.
Torog: evil, lesser god of jailers and torturers. Torog is a god of the underworld. He is worshiped by those who must hold and torture others.
Vecna: evil, lesser goddess of the undead. According to legend, Vecna gave up her head and eye to open the world to the spirit world. As a result, she lives between the two worlds and is worshiped by those who wish to pierce that veil.
Zehir: evil, lesser god of poison, and assassins.
Magoblyat: evil, lesser god of underdogs and the undeserving. Magoblyat commands his followers to rise up in hordes to destroy their enemies. Magoblyat is worshiped by goblins and golinoids, but he might, as well, be worshiped by anyone who cannot fight by playing fair. Priests of Magoblyat are tacticians and commanders of terrorist groups.
Wee Jas: unaligned, lesser goddess of curses. Wee Jas controls The Book of the World. All the rules that bind mortals and gods are recorded in this book and Wee Jas determines whether or not a rule has been broken…and then doles out punishment in the form of Curses. The priests of Wee Jas are known as the men (or women) of curses, and they are generally avoiding curses through this worship.
Clodesta: unaligned, lesser goddess of government and empires, mother of Aversill and Havack. Priests of Clodesta are called upon to support the government; they rarely become the clerics of D&D, unless the adventure involves blessing tribunals and official ceremonies.
Fharlangn: Minor good god of travel. Temples of Fharlangn are set up for travelers all over Havack. They are tolerated so long as the Houses do not have trouble with them. Many are infiltrated by House operatives.
Corellon: unaligned, greater god of spring, beauty, and the arts. Generally speaking, places that are friendly to elves tolerate the worship of Corellon, but the fact that House Ascuboss has alliances with Drow means that Corellon temples receive no support from the Houses. Worshipers of Corellon tend to be aesthetes, reveling in beauty and splendor.
Kord: unaligned, greater god of storms and battle. Kord is generally not worshipped as Kord, but as an avatar of Havack. Occasionally, Kord is depicted as the henchman of Havack. There are very few temples to the worship of Kord except at sporting events. Supposedly, Kord has secret cults of warriors similar to fight clubs (from the movie of that name).
Melora: unaligned, greater goddess of the wilderness and the sea. Worship of Melora is illegal within the empire of Havack. Houses do not like offering homage to a god responsible for destroying their plans on a whim. Her worshipers are druids.
The Raven Queen: unaligned, greater goddess of winter and death. The Raven Queen is heavily worshiped by cults within Havack, but temples to the Raven Queen are illegal. It doesn’t seem to have stopped her inquisitors except perhaps in Cadabran. Her worshipers lead gloomy existences and often see themselves caught in a struggle to retain the passion of life against the backdrop of the undead they are sworn to destory.
Istus- Lawful, lesser goddess of fate and destiny. Istus is the quintessential deity of the loom. She weaves the fates of mortals, and if legend is to be believed, the gods. Her worshipers see themselves as necessary components to fulfilling prophesy.
Govid Om— unaligned, greater god, the uncaring over-god of nature, not generally worshiped by humans. Occasionally worshiped by vengeful druids.
Typhon- unaligned, greater god of disasters. Typhon is primarily worshiped by giants. Typhon is often seen as a intermediary between the gods and primordials. He has more in common with the latter than the former. His priests (the non-giants) are dedicated to disasters. They sometimes cause them. They are more often called upon, through prophesy, to witness them.
The Maker— unaligned, lesser god of mechanology and keeper of “the immutable laws.” Strangely enough, very few gnomes worship The Maker. His priests see technology as a kind of priesthood and are a bit like the techpriests of 40k.
Heironeous— good, lesser god of duels and a fair fight. Worshiped by solitary warriors, short-lived paladins, and fools. Priests and priestesses of Heironeous worship quietly. Often they attempt to look like priests of other gods.
Garl Glittergold- unaligned, lesser god of precious metals and gems. Garl’s worshipers attempt to look as wealthy as possible and style themselves to look as though they are surrounded by wealth. They especially surround themselves with shiny expensive things. Priests and priestesses of Garl Glittergold encourage the worship of shiny things as important.
Yondalla— good, lesser goddess of the underestimated and downtrodden
Harstrom the Forgotten- unaligned, lesser goddess of lost things
Waukeen- unaligned, lesser goddess of coin and trade
Rolod- unaligned, lesser god of satyrs, disappearance, and escapes.
Grinzel- unaligned, lesser goddess (Far Lord) of group-think
Delori- unaligned, lesser god (Far Lord) of village idiots and madmen
Exzatross- unaligned, lesser god (Far Lord) of asylums
Nox- unaligned, greater god (Far Lord) of Berzerkers and the excesses of war
Ehlonna- good, lesser goddess of forests, meadows, pastoral landscapes
Farlanghn- good, lesser god of safe travel
Relishaz- Chaotic, lesser goddess of chance
Dephos—unaligned, lesser god of soldiers, often considered an avatar of Kord
Erathis—unaligned, lesser goddess of civilization
Lolth—chaotic evil, lesser goddess of shadows, lies, and spiders
Jubilex-chaotic evil, lesser goddess (demon) of putrescence
Ioun-unaligned, lesser goddess of prophesy, knowledge, and skill
Sehanine—unaligned, lesser god of the moon and autumn, trickery and illusion
Tybednezzer- Chaotic evil, demi-god, can tell undoubtable lies
The Old Marcher- Neutral, demi-god (possibly a powerful ghost), rounds up volunteers to join in an eternal crusade against Havack. These crusaders are never heard from again.
Aversill- unaligned, demi-god of the kingdom of Aversill
Edonophi-Lawful Neutral, demi-god historical oracle
Avandra—good, greater goddess of change, freedom, travel, adventure
Bahamut—lawful good, greater god of nobility, honor, justice
Moradin—lawful good, greater god of creation and artisans
Pelor—good, greater god of sun and time
Merikka-good, greater goddess of agriculture. Merikka is probably worshiped by the slaves who work the fields for Havack. She has peasant priests and priestesses. Those who control production of agriculture are probably, instead, worshipers of Asmodeus.